HardPoints - it's all lasers, turbolaser, shields, hangars, engines, missile and torpedo installations on units. Tech_Level - the level at which you can build a unitīuild_Cost_Credits - the price of constructionīuild_Tab_Space_Units - enables or disables the Yes No construction unit Shield_Refresh_Rate - regenerating shieldsĮnergy_Refresh_Rate - energy regenerationĪffiliation - belonging to any faction (rebel, pirate, Empire, etc.) Max_Speed - the maximum speed of the unit Some of the characteristics of these files (take only main): Remnant_Space_Units.xml - ships and istrebi the Remnants of the Empire. New_Republic_Space_Units.xml - ships and istrebi of the New Republic. The mod features units can be located in other files (for example, the Imperial Civil War):ĮotH_Space_Units.xml Eoth_Vehicles.xml, EotH_Heroes.xml and space technology, ground equipment and heroes of the Empire of the Hand. UNIQUEUNITS.XML here are the non-hero units (Home I of Akbar, at-at Virsa etc.) and some others that are not!! to buy (the Venator, V-wing, etc.)Īll of the above files refer to the original EaW.
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